Object Detection in Floor Plans for Automated VR Environment Generation

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdragepeer review

Samenvatting

The development of visually compelling Virtual Reality (VR) environments for serious games is a complex task. Most environments are designed using game engines such as Unity or Unreal Engine and require hours if not days of work. However, most important information of indoor environments can be represented by floor plans. Those have been used in architecture for centuries as a fast and reliable way of depicting building configurations. Therefore, the idea of easing the creation of VR ready environments using floor plans is of great interest. In this paper we propose an automated framework to detect and classify objects in floor plans using a neural network trained with a custom floor plan dataset generator.

Originele taal-2Engels
TitelProceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - Volume 5: VISAPP
UitgeverijSciTePress
Pagina's480-486
Aantal pagina's7
Volume5
DOI's
StatusGepubliceerd - 2023
Evenement18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023 - Lisbon, Portugal
Duur: 19 feb. 202321 feb. 2023

Publicatie series

NaamProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
ISSN van geprinte versie2184-5921

Congres

Congres18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023
Land/RegioPortugal
StadLisbon
Periode19/02/2321/02/23

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