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Moving statistical body shape models using blender

  • Sofia Scataglini
  • , Femke Danckaers
  • , Rob Haelterman
  • , Toon Huysmans
  • , Jan Sijbers
    • Universiteit Antwerpen
    • Delft University of Technology

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdragepeer review

    433 Citaten (Scopus)

    Samenvatting

    In this paper, we present a new framework to integrate movement acquired by a motion capture system to a statistical body shape model using Blender. This provides a visualization of a digital human model based upon anthropometry and biomechanics of the subject. A moving statistical body shape model helps to visualize physical tasks with inter-individual variability in body shapes as well as anthropometric dimensions. This parametric modeling approach is useful for reliable prediction and simulation of the body shape movement of a specific population with a few given predictors such as stature, body mass index and age.

    Originele taal-2Engels
    TitelProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume V
    SubtitelHuman Simulation and Virtual Environments, Work With Computing Systems WWCS, Process Control
    RedacteurenYushi Fujita, Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Thomas Alexander
    UitgeverijSpringer
    Pagina's28-38
    Aantal pagina's11
    ISBN van geprinte versie9783319960760
    DOI's
    StatusGepubliceerd - 2019
    Evenement20th Congress of the International Ergonomics Association, IEA 2018 - Florence, Italië
    Duur: 26 aug. 201830 aug. 2018

    Publicatie series

    NaamAdvances in Intelligent Systems and Computing
    Volume822
    ISSN van geprinte versie2194-5357

    Congres

    Congres20th Congress of the International Ergonomics Association, IEA 2018
    Land/RegioItalië
    StadFlorence
    Periode26/08/1830/08/18

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