From Floor Plans to Virtual Reality

Timothée Fréville, Charles Hamesse, Benoit Pairet, Rihab Lahouli, Rob Haelterman

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdragepeer review

Samenvatting

Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.

Originele taal-2Engels
TitelProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
UitgeverijInstitute of Electrical and Electronics Engineers Inc.
Pagina's129-133
Aantal pagina's5
ISBN van elektronische versie9781665432252
DOI's
StatusGepubliceerd - 2021
Evenement4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021 - Taichung, Taiwan
Duur: 15 nov. 202117 nov. 2021

Publicatie series

NaamProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021

Congres

Congres4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
Land/RegioTaiwan
StadTaichung
Periode15/11/2117/11/21

Vingerafdruk

Duik in de onderzoeksthema's van 'From Floor Plans to Virtual Reality'. Samen vormen ze een unieke vingerafdruk.

Citeer dit