TY - GEN
T1 - From Floor Plans to Virtual Reality
AU - Fréville, Timothée
AU - Hamesse, Charles
AU - Pairet, Benoit
AU - Lahouli, Rihab
AU - Haelterman, Rob
N1 - Publisher Copyright:
© 2021 IEEE
PY - 2021
Y1 - 2021
N2 - Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.
AB - Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.
KW - 3D environments
KW - Floor plans
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85124241196&partnerID=8YFLogxK
U2 - 10.1109/AIVR52153.2021.00030
DO - 10.1109/AIVR52153.2021.00030
M3 - Conference contribution
AN - SCOPUS:85124241196
T3 - Proceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
SP - 129
EP - 133
BT - Proceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
Y2 - 15 November 2021 through 17 November 2021
ER -