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Object Detection in Floor Plans for Automated VR Environment Generation

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    1 Citation (Scopus)

    Résumé

    The development of visually compelling Virtual Reality (VR) environments for serious games is a complex task. Most environments are designed using game engines such as Unity or Unreal Engine and require hours if not days of work. However, most important information of indoor environments can be represented by floor plans. Those have been used in architecture for centuries as a fast and reliable way of depicting building configurations. Therefore, the idea of easing the creation of VR ready environments using floor plans is of great interest. In this paper we propose an automated framework to detect and classify objects in floor plans using a neural network trained with a custom floor plan dataset generator.

    langue originaleAnglais
    titreProceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - Volume 5: VISAPP
    EditeurSciTePress
    Pages480-486
    Nombre de pages7
    Volume5
    Les DOIs
    étatPublié - 2023
    Evénement18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023 - Lisbon, Portugal
    Durée: 19 févr. 202321 févr. 2023

    Série de publications

    NomProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
    ISSN (imprimé)2184-5921

    Une conférence

    Une conférence18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023
    Pays/TerritoirePortugal
    La villeLisbon
    période19/02/2321/02/23

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