From Floor Plans to Virtual Reality

Timothée Fréville, Charles Hamesse, Benoit Pairet, Rihab Lahouli, Rob Haelterman

Résultats de recherche: Chapitre dans un livre, un rapport, des actes de conférencesContribution à une conférenceRevue par des pairs

Résumé

Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.

langue originaleAnglais
titreProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
EditeurInstitute of Electrical and Electronics Engineers Inc.
Pages129-133
Nombre de pages5
ISBN (Electronique)9781665432252
Les DOIs
étatPublié - 2021
Evénement4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021 - Taichung, Taiwan
Durée: 15 nov. 202117 nov. 2021

Série de publications

NomProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021

Une conférence

Une conférence4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
Pays/TerritoireTaiwan
La villeTaichung
période15/11/2117/11/21

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