@inproceedings{3896b7f7a39642e5ae98367b21269b04,
title = "Training Firefighters in Virtual Reality",
abstract = "Virtual Reality applications have become mainstream, not only for gamers, but also (to a lesser extent) for industry, where they can be used for training in settings that would be too dangerous, or too expensive, to replicate in real life. In this paper we give a description of a recent Virtual Reality application that was built in close collaboration between the Royal Military Academy, the Belgian Navy and industry to allow future fire-fighters to be trained in a virtual reproduction of a ship's quarters. Not only does this development serve to enhance the training syllabus but it also paves the way for future innovation according to the 'Triple Helix' concept.",
keywords = "Firefighting, Innovation, Virtual Reality",
author = "M. Bellemans and D. Lamrnens and {De Sloover}, J. and {De Vleeschauwer}, T. and E. Schoofs and W. Jordens and {Van Steenhuyse}, B. and J. Mangelschots and S. Selleri and C. Hamesse and T. Freville and R. Haelterman",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 International Conference on 3D Immersion, IC3D 2020 ; Conference date: 15-12-2020",
year = "2020",
month = dec,
day = "15",
doi = "10.1109/IC3D51119.2020.9376336",
language = "English",
series = "2020 International Conference on 3D Immersion, IC3D 2020 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "2020 International Conference on 3D Immersion, IC3D 2020 - Proceedings",
}