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Object Detection in Floor Plans for Automated VR Environment Generation

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    The development of visually compelling Virtual Reality (VR) environments for serious games is a complex task. Most environments are designed using game engines such as Unity or Unreal Engine and require hours if not days of work. However, most important information of indoor environments can be represented by floor plans. Those have been used in architecture for centuries as a fast and reliable way of depicting building configurations. Therefore, the idea of easing the creation of VR ready environments using floor plans is of great interest. In this paper we propose an automated framework to detect and classify objects in floor plans using a neural network trained with a custom floor plan dataset generator.

    Original languageEnglish
    Title of host publicationProceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - Volume 5: VISAPP
    PublisherSciTePress
    Pages480-486
    Number of pages7
    Volume5
    DOIs
    Publication statusPublished - 2023
    Event18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023 - Lisbon, Portugal
    Duration: 19 Feb 202321 Feb 2023

    Publication series

    NameProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
    ISSN (Print)2184-5921

    Conference

    Conference18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023
    Country/TerritoryPortugal
    CityLisbon
    Period19/02/2321/02/23

    Keywords

    • Floor Plans
    • Image Recognition
    • Neural Networks
    • Synthetic Data

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