Moving statistical body shape models using blender

Sofia Scataglini, Femke Danckaers, Rob Haelterman, Toon Huysmans, Jan Sijbers

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we present a new framework to integrate movement acquired by a motion capture system to a statistical body shape model using Blender. This provides a visualization of a digital human model based upon anthropometry and biomechanics of the subject. A moving statistical body shape model helps to visualize physical tasks with inter-individual variability in body shapes as well as anthropometric dimensions. This parametric modeling approach is useful for reliable prediction and simulation of the body shape movement of a specific population with a few given predictors such as stature, body mass index and age.

Original languageEnglish
Title of host publicationProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume V
Subtitle of host publicationHuman Simulation and Virtual Environments, Work With Computing Systems WWCS, Process Control
EditorsYushi Fujita, Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Thomas Alexander
PublisherSpringer
Pages28-38
Number of pages11
ISBN (Print)9783319960760
DOIs
Publication statusPublished - 2019
Event20th Congress of the International Ergonomics Association, IEA 2018 - Florence, Italy
Duration: 26 Aug 201830 Aug 2018

Publication series

NameAdvances in Intelligent Systems and Computing
Volume822
ISSN (Print)2194-5357

Conference

Conference20th Congress of the International Ergonomics Association, IEA 2018
Country/TerritoryItaly
CityFlorence
Period26/08/1830/08/18

Keywords

  • Blender
  • Digital human modeling
  • Motion capture
  • Statistical body shape modeling

Fingerprint

Dive into the research topics of 'Moving statistical body shape models using blender'. Together they form a unique fingerprint.

Cite this