From Floor Plans to Virtual Reality

Timothée Fréville, Charles Hamesse, Benoit Pairet, Rihab Lahouli, Rob Haelterman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.

Original languageEnglish
Title of host publicationProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages129-133
Number of pages5
ISBN (Electronic)9781665432252
DOIs
Publication statusPublished - 2021
Event4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021 - Taichung, Taiwan, Province of China
Duration: 15 Nov 202117 Nov 2021

Publication series

NameProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021

Conference

Conference4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
Country/TerritoryTaiwan, Province of China
CityTaichung
Period15/11/2117/11/21

Keywords

  • 3D environments
  • Floor plans
  • Virtual reality

Fingerprint

Dive into the research topics of 'From Floor Plans to Virtual Reality'. Together they form a unique fingerprint.

Cite this