Object Detection in Floor Plans for Automated VR Environment Generation

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

The development of visually compelling Virtual Reality (VR) environments for serious games is a complex task. Most environments are designed using game engines such as Unity or Unreal Engine and require hours if not days of work. However, most important information of indoor environments can be represented by floor plans. Those have been used in architecture for centuries as a fast and reliable way of depicting building configurations. Therefore, the idea of easing the creation of VR ready environments using floor plans is of great interest. In this paper we propose an automated framework to detect and classify objects in floor plans using a neural network trained with a custom floor plan dataset generator.

OriginalspracheEnglisch
TitelProceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - Volume 5: VISAPP
Herausgeber (Verlag)SciTePress
Seiten480-486
Seitenumfang7
Band5
DOIs
PublikationsstatusVeröffentlicht - 2023
Veranstaltung18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023 - Lisbon, Portugal
Dauer: 19 Feb. 202321 Feb. 2023

Publikationsreihe

NameProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
ISSN (Print)2184-5921

Konferenz

Konferenz18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023
Land/GebietPortugal
OrtLisbon
Zeitraum19/02/2321/02/23

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