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From Floor Plans to Virtual Reality

    Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

    3 Zitate (Scopus)

    Abstract

    Creating realistic VR environments is a tedious task. For many types of applications, these environments must respect certain constraints or correspond as faithfully as possible to a real place. Floor plans are a simple and abundant format that humans can read and edit. As such, they are a good basis to create VR environments that match real buildings. We propose a method to convert floor plans to VR environments with minimal human intervention. Leveraging traditional computer vision, machine learning and 3D engines, our method is efficient but remains flexible and fast, and creates simple yet realistic environments that can be used for various VR applications. We demonstrate results for our specific use case for Belgian Defence's tactical intervention teams.

    OriginalspracheEnglisch
    TitelProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
    Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
    Seiten129-133
    Seitenumfang5
    ISBN (elektronisch)9781665432252
    DOIs
    PublikationsstatusVeröffentlicht - 2021
    Veranstaltung4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021 - Taichung, Taiwan
    Dauer: 15 Nov. 202117 Nov. 2021

    Publikationsreihe

    NameProceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021

    Konferenz

    Konferenz4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
    Land/GebietTaiwan
    OrtTaichung
    Zeitraum15/11/2117/11/21

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